MAP05: Zylstra (End Game)

MAP05: Zylstra is the fifth map of End Game. It was designed by Josh Zylstra.

Secrets

 * 1) At the east courtyard with the small bridge over the blood, head to the southeast corner and use the west wall to find a box of rockets. (sector 358)
 * 2) At the eastern area with the skull switch over the blood pit that you are supposed to shoot, open the middle column to find a blur artifact. (sector 423)
 * 3) On the ledge west of where the yellow key is, go to the south edge and hug the wall as you head east. Use the lion switch to get a berserk pack. (sector 262)
 * 4) Open the yellow door and open the wall just to the left of the door to find a box of rockets. (sector 197)
 * 5) In the hall just east of the blood hall where the red key is, head to the south end and head east, then open a wall to the south to get a rocket launcher. (sector 360)
 * 6) In the north courtyard, head to the three columns at the west end and use the west side of the middle column to find energy cells. (sector 368)
 * 7) Open the red door in the north courtyard, then use the wall just to the left of the door. Inside you will find two rockets. If you use one of the bars, you can find health bonuses and a computer area map. (sector 190)
 * 8) Keep going past the red door and a wall will open in front of you with a chaingunner. Open the wall behind the chaingunner to find health bonuses and a box of ammo (does not appear on Hey, Not Too Rough or lower). (sector 441)
 * 9) As you head down the steps at the west end of the map, shoot the skull switch you find, then backtrack east up the steps and to the lower path where you will be able to get a plasma gun. (sector 260)

Bugs
Some of the teleporters can fail, preventing 100% kills.

Current records
The records for the map at the Doomed Speed Demos Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 441)
 * 2) facing north. (thing 442)
 * 3) facing south. (thing 443)
 * 4) facing south. (thing 444)

Things
This level contains the following numbers of things per skill level:

Inspiration and development
The map is inspired by The Darkening and was submitted for consideration for The Darkening Episode 2 project. Technical fixes and gameplay balance were performed by Lee Szymanski.